US
English
US
Available Languages:
English
Menu

Arnold

Since 1998, Arnold has brought top-quality updates to help artists render faster and with more flexibility. We continue to focus on bringing powerful, yet easy-to-use rendering experiences so that artists can deliver beautiful and predictable results.

Over the past 5 years

Releases

Updates

Enhancements

2023

7.0

 Boosted performance 
 Enhanced post-processing nodes 
Technical improvements
 GPU scalability 
 USD enhancements
 
View full detailsOpens in a new window.

7.1

 OptiX 7 Denoiser 
 Triplanar shader 
USD enhancements
 Interactivity improvements 
 Image/Video
 
 Link to full details in help
 
View full detailsOpens in a new window.
2022

6.0

 Arnold GPU
 
 Dielectric microfacet multiple scattering 
Faster creased subdivisions
 Improved Oren-Nayer Diffuse Roughness Mapping
 
 More accurate albedo AOVs
 
 Improved rough thin-wall transmission in standard_surface
 
 Progressive rendering improvements
 
 Physial Sky Shader Improvements
 
View full detailsOpens in a new window.

6.1

New post-processing nodes
GPU Improvements
 USD Enhancements
 
View full detailsOpens in a new window.

6.2

Bloom in imager
Light Mixer imager
Noice denoiser imager
OptiX denoiser imager
 GPU Improvements
 
 Enhanced USD Support
 
 OpenColorIO v2 integration
 
View full detailsOpens in a new window.
2021

5.0

 Simpler C++ API 
Better samplersBetter samplers 
Added shaders
OSL Support 
Light Path Expressions (LPEs)
 
Improved color management
 
View full detailsOpens in a new window.

5.1

 Adaptive sampling 
Denoiser (noice) 
Denoiser (OptiX)
Alembic support 
Operators
 
Toon Shader
 
View full detailsOpens in a new window.

5.2

 Cell Noise shader 
Sheen function in the Standard Surface shader 
Texture baking supported with a native render-to-texture
Improved sampling of spherical lights 
Faster adaptive subdivision
 
Built-in Volume ID and Depth AOVs
 
Cryptomatte
 
View full detailsOpens in a new window.

5.3

 GPU rendering (BETA) 
Improved adaptive sampling 
Improved skydome sampling
Visible lights
 
Enhanced usability for Standard Surface
 
View full detailsOpens in a new window.

5.4

 Support for Bifrost 
GPU support for OSL 
GPU support for Open VDB
GPU support for Volume displacement and volume sample shaders 
Clip Geo shader 
Faster convergence rate with adaptive sampling
 
Less noise in progressive sampling 
 
Alembic support improvements
 
Enhanced MaterialX support
 
View full detailsOpens in a new window.
Model courtesy of artcore-studios.com
Media & Entertainment

Bringing you powerful solutions to enhance the artist experience

Arnold

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.