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Arnold

Since 1998, Arnold has brought top-quality updates to help artists render faster and with more flexibility. We continue to focus on bringing powerful, yet easy-to-use rendering experiences so that artists can deliver beautiful and predictable results.

Over the past 5 years

Releases

Updates

Enhancements

2023

7.0

 Boosted performance 
 Enhanced post-processing nodes 
Technical improvements
 GPU scalability 
 USD enhancements
 
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7.1

 OptiX 7 Denoiser 
 Triplanar shader 
USD enhancements
 Interactivity improvements 
 Image/Video
 
 Link to full details in help
 
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* Customer Ideas
2022

6.0

 Arnold GPU
 
 Dielectric microfacet multiple scattering 
Faster creased subdivisions
 Improved Oren-Nayer Diffuse Roughness Mapping
 
 More accurate albedo AOVs
 
 Improved rough thin-wall transmission in standard_surface
 
 Progressive rendering improvements
 
 Physial Sky Shader Improvements
 
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* Customer Ideas
2021

5.0

 Simpler C++ API 
Better samplersBetter samplers 
Added shaders
OSL Support 
Light Path Expressions (LPEs)
 
Improved color management
 
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5.1

 Adaptive sampling 
Denoiser (noice) 
Denoiser (OptiX)
Alembic support 
Operators
 
Toon Shader
 
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5.2

 Cell Noise shader 
Sheen function in the Standard Surface shader 
Texture baking supported with a native render-to-texture
Improved sampling of spherical lights 
Faster adaptive subdivision
 
Built-in Volume ID and Depth AOVs
 
Cryptomatte
 
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5.3

 GPU rendering (BETA) 
Improved adaptive sampling 
Improved skydome sampling
Visible lights
 
Enhanced usability for Standard Surface
 
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5.4

 Support for Bifrost 
GPU support for OSL 
GPU support for Open VDB
GPU support for Volume displacement and volume sample shaders 
Clip Geo shader 
Faster convergence rate with adaptive sampling
 
Less noise in progressive sampling 
 
Alembic support improvements
 
Enhanced MaterialX support
 
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* Customer Ideas
Model courtesy of artcore-studios.com
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