Autodesk at SIGGRAPH 2022

Fasten your seatbelts and get ready to celebrate the film, TV, and games industries and its innovators with us this summer. Hear epic stories from epic creators in Vancouver or from home with our mix of virtual and in-person activities.
Forza Horizon 5. Image courtesy of Playground Games.
August 3-4

Vision Series

If you’ve ever dreamed of studying Defense Against the Dark Arts, drifting through the vibrant streets of Mexico in a Ferrari, or going where no man has gone before, join us to hear from the creative minds behind Hogwarts Legacy, Forza Horizon 5, Star Trek: Discovery, and other incredible projects. This is a free event.

 

Speakers: WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, Megalis VFX, edstudios, and more.

Image by Ecem Okumus

VIRTUAL
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August 3  12:00 - 1:00 PM ET

Forza Horizon 5: Exploring Next-Gen Content Creation Pipeline

Playground Games' Dan Wulczynski will show a behind-the-scenes look at their next-gen content creation pipeline and the role Autodesk products played while developing Forza Horizon 5. He'll deep dive into several crucial workflows and analyze how they leverage 3ds Max to produce scalable game content for Xbox and PC.
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VIRTUAL
August 3  3:00 - 4:00 PM ET

Bifrost Procedures for Film & TV at Crafty Apes

Discover use-cases in production to harness Bifrost’s procedural capabilities for each step of the pipeline, art-direct complex layered effects, read images directly in the graph, iterate through rapid prototypes, and build useful tools for Maya in Bifrost.
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VIRTUAL
August 3  6:00 - 7:00 PM ET

Warner Bros Games Avalanche: An Inside Look at the Hogwarts Legacy Game

Get an inside look at how the Hogwarts Legacy game characters, animations and cinematics were created and refined using Autodesk Maya and MotionBuilder and brought to life in Unreal Engine. From virtual production in performance captures and character rigs to avatar full body and facial animations to real-time cinematics - learn from the Warner Bros Games Avalanche team on best practices and pipelines used leveraging Autodesk ShotGrid tracking and review cloud tool.
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VIRTUAL
August 3  7:30 - 8:30 PM ET

Breathing Life Into the Japanese-Inspired World of ONI: The Thunder God’s Tale

Explore the charming creatures and fantastical worlds of the upcoming TV series, ONI: The Thunder God’s Tale. Join VFX Supervisor and DFX Supervisor of Megalis VFX as they share an overview of the original stop motion pilot and the challenges to making it fully CG. They’ll also walkthrough how Arnold and USD played an integral role in pushing the project forward and why they continue to use it in their pipeline.
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VIRTUAL
August 4  12:00 - 1:00 PM ET

Camila Cabello and the Toughest Green Screen Shot I’ve Ever Undertaken

Join VFX artist and Flame Award winner, Rufus Blackwell, as he takes you through the process of putting together a complex, 32-second and 360-degree green screen VFX drone shot with singer-songwriter, Camila Cabello, to announce her opening of the UEFA Champions League Final. In this talk, Rufus shares tips and tricks to approaching complex green screen shots, camera tracking, making a CG comp look beautiful, colour grading, and more with Flame and FPV drone technology.
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VIRTUAL
August 4  1:30 - 2:30 PM ET

Using 3ds Max and TyFlow to Render Simulations in Real-Time within NVIDIA Omniverse Create

Edward McEvenue of EDSTUDIOS will show a behind-the-scenes breakdown on how to import animated geometry and particle simulations into Omniverse Create for real-time rendering.
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VIRTUAL
August 4  3:00 - 4:00 PM ET

ANDY: A Hero's Journey

Director Jamy Wheless will take you behind the scenes to explain how a team of creatives came together around the globe to produce a heart-warming animated short film. In early 2020, Jamy founded IGNITE animation studios, a remote studio with a new pipeline based on Maya and Unreal Engine.
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VIRTUAL
August 4  4:30 - 5:30 PM ET

Open Standards: Charting a Path to a More Resilient Future

Whether you're working in film, TV or games - common standards play a critical role as projects grow, multiply and become increasingly complex. In this session, you’ll hear from Autodesk experts on how we’re continuing to drive various open-source projects forward - including USD, LookdevX, MaterialX, and Hydra – and paving the way for tool-agnostic workflows that benefit artists using a variety of tools.
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VIRTUAL
2022
August 8 9:30 - 4:45 PM PT  Room West 208/209

Educator's Day

Join us for SIGGRAPH's first-ever Educator's Day, a one-day event during which you can explore new technologies that will influence the next generation of artists. Learn how to gamify learning with Interactive Tutorials in Maya and what visual programming with Bifrost can teach students. Attend Educator's Day with an Experience, Experience Plus, Virtual Conference or Full Conference pass.

Image by Jessica Marrubini

Browse Sessions
VANCOUVER
August 8 3:30 - 4:00 PM PT  Room West 208/209

Super Onboarding Quest: How to Gamify Learning in Maya

For the prospective games or VFX student, Autodesk Maya presents a tantalizing opportunity to chase their creative dream. It can also present a riddle wrapped in a mystery wrapped in an enigma. How do you teach such complex and technical skills to young artists while keeping them engaged? In this talk, you'll explore the Interactive Tutorials feature in Maya, learn how to make your own gamified learning experiences, and bring back exciting resources to share with your students.
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VANCOUVER
August 8 2:15 - 2:45 PM PT  Room West 208/209

The Power of Visual Programming: What Can Bifrost Teach?

Visual programming is a very influential paradigm in the animation and VFX industries. This session examines why it’s been so influential and what it’s good for, through the lens of Jonah’s own career which was heavily influenced by visual programming. You’ll see how Bifrost, the visual programming tool in Maya, can allow its users to discover the fundamentals and employ them.
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August 18  12:00 - 1:00 PM PT

Podcasters Assemble

Let's unpack! Unwind after SIGGRAPH with community leaders and podcasters Lor Dumba (Culture in the Craft)Monique Henry-Hudson (Simply Robotix)Deborah Anderson (BlkWmnAnimator), and Shay Thompson (Press X to Continue). Join the conversation live on YouTube as they share their thoughts on creative sustainability, virtual production, video game adaptations, the future of theatrical releases, and more. This is a free event.

Image by Tyler Boylard

VIRTUAL
Meet the Speakers
Executive Management, Senior Leadership Advisor & Podcast Founder of Culture in the Craft

Lor Dumba

Lor (Lorna Dannielle Dumba) is the rising voice of leadership from the industries creating world-class visual content at the frontiers of technology.


Her shape-shifting expertise has been crafted through senior appointments helping organisations transform how they turn stories into valued visual products. A leader of teams recognised by The Academy/BAFTA and Emmy Award bodies , she is skilled in the business of future creativity, providing purpose and performance gained as part of the senior leadership team at the 1st ever B Corporation VFX / XR studio.


As a storyteller, she brings a rare mix of conversational leading edge, and high level insight at an intersection of perspectives. She has been invited to speak on branded industry panels and gained a unique listenership from her grass routes podcast (which has received over 10k downloads). She was also the voice of the world’s first responsive VR experience driven by biometrics called Strata.

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VIRTUAL
Production Coordinator and Simply Robotix Podcast Host

Monique Henry-Hudson

Monique Henry-Hudson is a production management professional that has worked on several animated feature films such as Ice Age Collision Course, Ferdinand and Spies In Disguise. She is also an independent filmmaker, host of Simply Robotix, The Podcast and co-founder of DiverseToons.
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VIRTUAL
Content Creator at BlkWmnAnimator

Deborah Anderson

Deborah Anderson is a 3D Modeler with over 10 years of experience in the animation industry. She started her career at Digital eMation in Seoul, South Korea where she modeled backgrounds, props and vehicles for TV shows such as Family Guy, The Cleveland Show, Batman: The Brave and the Bold and Scooby-Doo. Deborah currently is working as an Assistant Editor for Six Point Harness and has a YouTube channel, BlkWmnAnimator, where she talks about various animation topics and interviews artists in the animation industry. Her desire is to create a platform where young people, parents, and artists are able to see people that look like them.
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VIRTUAL
Presenter

Shay Thompson

Shay Thompson is a presenter and journalist, working in games and entertainment. A well respected member of the games industry, Shay has worked with Bafta, McLaren, Xbox, MusicWeek Magazine, Ubisoft and other brands. She currently appears on the BBC Sounds podcast, Press X to Continue.
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VIRTUAL
August 8-11  On Demand

Spotlighting DEI

We are proud to be a part of SIGGRAPH's Spotlighting Diversity, Equity, and Inclusion Summit, a collection of conversations and industry contributions that spotlight how diversity makes our communities, industries, and teams stronger. Click See Session below to learn more. 

Image by Konstantin Gdalevich

See Session
VIRTUAL
August 8-11  On Demand

Amplifying Inclusion in Open Source: Intentional Actions Everyone Can Take

Building an inclusive, empowering and supportive open source community takes intentional action. This panel, presented by ASWF Diversity and Inclusion Working Group, features (5) technologists who will share both the opportunities and proven best practices to address them, which anyone, at any level, can implement in their organization. Attend this panel with a Virtual Conference or Full Conference pass.

 

Image by Konstantin Gdalevich

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VIRTUAL
August 8-10

Meet with an Autodesk Expert

Want to meet with an Autodesk expert?

 

Contact your Autodesk sales representative or authorized-reseller to book a meeting.

Image by Mauro Baldissera

VANCOUVER

Technical Papers

Uncover Autodesk research and latest industry advancements with Technical Papers.

Image by Alessandro Baldasseroni

August 9-11  Booths 620 and 1039

Autodesk at the AWS Booth

With AWS, you can enable remote teams and accelerate content production. Hire and quickly onboard the best talent, wherever they are. With near-infinite capacity, AWS helps accelerate your production by removing bottlenecks, enabling you to complete projects faster. Find AWS in booths 620 and 1039 (virtual production stage) to experience a full content production pipeline.

VANCOUVER
August 9 3:30 - 4:30 PM PT

Labs

Working on NVIDIA Studio workstations that are purpose-built for 3D workflows, artists are invited to join this 101 workshop to learn how to connect and collaborate between multiple apps, accelerated by RTX ​​in Omniverse for Creators: Collaborative 3D Workflows with Substance 3D Painter and Autodesk 3ds Max.

VANCOUVER

Open Source Community Site

Learn more about how Autodesk is supporting open source initiatives, and contribute to projects like Maya USD, Arnold USD, and more on GitHub.

RESOURCE
August 9-10

Open Source Days

Join Autodesk at Open Source Days, a two-day conference hosted by the Academy Software Foundation. Attend to get the latest updates on Academy Software Foundation projects and other popular open-source projects used for visual effects, animation, and image creation.

VANCOUVER
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