3ds Max brings modern solutions so you can realize your creative ambitions. The new Array modifier allows for easy customization of assets, and Editable Poly retriangulation updates give you better topology results. 3ds Max also continues to build on its animation capabilities so you can iterate faster.
New Array Modifier
Duplicate and distribute mesh data procedurally with a new object-based Array modifier. Create robust and highly art-directable content with control over distribution and randomization transforms, randomization of material IDs, UV offset, and more.
The following distribution types are available through the Array modifier:
Enhancements to the Editable Poly object retriangulation algorithm enable you to generate improved topological results when producing new faces, moving vertices, or using the retriangulate function.
Enhanced performance when loading or applying the MeshSmooth, Edit and Editable Mesh, and Edit and Editable modifiers.
Chamfer Limits Update
When performing a chamfer operation with the Chamfer modifier or an Editable Poly object, the Chamfer Limit Effect output will prevent self-intersections in the chamfered surface, while also avoiding over limiting. The Chamfer modifier will also generate improved surface normals when working with non-explicit normals.
Various improvements have been made to Trackview based on user feedback to bring better reliability and ease of access to your animation data so you can iterate and refine your animations faster and more easily.
The Delta Mush operator found in the Data Channel modifier has been updated to bring enhanced symmetrical results across the mesh to completement your Skin modifier deformation.
PFlow object settings have been updated to be more consistent between viewport and rendering quality and sampling. Additionally, various PFlow presets have been updated with new settings for Viewport Quality and Integration Steps.
You can now use the Scene Converter with a new glTF Preset to convert Physical Materials to glTF Materials. Additionally, the glTF exporter can now export all map channels on your mesh data instead of being limited only to Map Channel 1.
This update comes with MAXtoA 5.4.0.37 which includes improvements to the V-Ray scene converter, volume shading, and added support for pinned curves and nested instancers.