Want to get your hands on some brand new Autodesk merchandise?
We've assembled some epic packages to give away! Attend any of our Autodesk Developer Summit sessions on Tuesday, March 22, 2022 and keep your eyes on the chat to find out how to enter. You must be registered for GDC 2022 to attend and enter.
Tuesday, March 22, 2022
10:50 a.m. - 6:30 p.m. PT
In-Person Livestream | Moscone West Hall, Level 2, Room 2011
Virtual Livestream | Swapcard Event Platform
Join us to explore tech previews you can't see anywhere else, best-of-best customer work, and talks on collaborations and connected workflows.
Developer Summit
Experimenting with USD in Game Pipelines
Tuesday, March 22, 10:50-11:50 a.m. PT
You’ve heard of USD, but is this open-source technology suitable for games? Join us for a panel discussion featuring Eidos Montreal and NetEase Games as they dive into the challenges USD can solve for game studios, share a glimpse inside their experimentation journey of adopting USD, and how they see it evolving in the future.
Developer Summit
Accelerating Creative Workflows with Epic Games
Tuesday, March 22, 1:20-2:20 p.m. PT
Learn how you can stream animation data from Maya to Unreal in real-time. Steven Roselle, Maya Product Manager, walks through the latest features of the Maya Live Link plugin for Unreal Engine. Then, Daryl Obert, Technical Marketer at Epic Games, and Warren Trezevant, ShotGrid Sr. Product Manager, showcase how the updated ShotGrid and Unreal Engine integration drive seamless collaboration for artists across teams.
Developer Summit
Trim My Starship: Building Flexible, Modular Hero Assets in 3ds Max
Tuesday, March 22, 2:40-3:40 p.m. PT
Star Trek Online, the Massively Multiplayer Online Roleplaying Game, has been warping players to the Final Frontier for over 11 years. The game’s art team has used modular modeling and unwrapping techniques in 3ds Max to create detailed starships that allow deep customization. STO’s Lead Ship Artist, Thomas Marrone, discusses how they build their ships to accommodate both flexibility, accuracy, and detail.
Developer Summit
Making Game Production Tools with Bifrost
Tuesday, March 22, 5:30-6:30 p.m. PT
Get inspired to use Bifrost for Maya in your next big game. Join Maxime Jeanmougin, Bifrost Superuser and Technical Artist at PlatinumGames Inc., as he walks through how to bring richer, procedural workflows to more areas of your games pipeline. He will discuss how Bifrost was used to create a hair simulation solver for cutscenes, as well as share how he built a tool to mass produce game-ready buildings.
We're highlighting some of the important initiatives and conversations happening in the games and VFX industries today. This event is free and does not require a GDC Pass to attend.
Community
Autodesk Media and Entertainment Community Stream
Wednesday, March 23, 8:00-9:00 a.m. PT
Join us for our free virtual Media & Entertainment Community Stream, highlighting important initiatives and conversations happening in the games and VFX space. Professional 3D artists, Del Walker, Shayleen Hulbert, and Lucy Kyriakidou will discuss the importance of diverse representation in games in their talk The Advantages of Diversity and How to Foster It, and Exceptional Minds will share how their organization is supporting young adults on the autism spectrum within the games and VFX industry.
Get to know the faces of this year's Autodesk Developer Summit and Autodesk Media and Entertainment Community Stream.
Maxime Jeanmougin
Technical Artist
PlatinumGames Inc.
Aliza Carpio
Director, Tech Evangelist
Autodesk
TJ Trently
Principal Technical Artist
NetEase Games
François Devic
Lead Tools Programmer
Eidos Montreal
Bruno Vaillancourt
Principal Physics Programmer
Eidos Montreal
Thomas Marrone
Associate Art Director
Cryptic Studios
Steven Roselle
Maya Product Manager
Autodesk
Daryl Obert
Technical Marketer
Epic Games
Warren Trezevant
Sr. Product Manager
Autodesk
Del Walker
Principal Character Artist
Respawn Entertainment
Shayleen Hulbert
Freelance Character Artist
Lucy Kyriakidou
Freelance Character Designer & AD