MAY 03-06, 2022
Changing the game at FMX 2022 with 5 sessions on the future of film, TV, and games

Image courtesy of Pengzhen Zhang

05

SESSIONS AND LIVE Q&AS

09

INDUSTRY GAME CHANGERS

LEARNING OPPORTUNITIES

05

SESSIONS AND LIVE Q&AS

09

INDUSTRY GAME CHANGERS

LEARNING OPPORTUNITIES

05

SESSIONS AND LIVE Q&AS

09

INDUSTRY GAME CHANGERS

LEARNING OPPORTUNITIES
SESSIONS

Virtual Session

Emerging Trends in Media & Entertainment: What students need to know

Join Sophie Robinson (EA Games), Anna Hodge (Rising Sun Pictures), and Alwyn Hunt (The Rookies) in this insightful discussion on networking during the pandemic, dealing with work-related stress, and how students can prepare for the future of media and entertainment. 

Virtual Session

Bringing the characters of Magic: The Gathering to Life

Axis Studios has been a full creative partner in some of Magic: The Gathering’s best-loved cinematic trailer releases, including the recent back-to-back series of gothic-horror-themed trailers Innistrad: Crimson Vow and Innistrad: Midnight Hunt. Head of Character Design, Amy Ash, will discuss how the team brought the characters for the well-established franchise to life, including how they used Maya for modeling, Arnold to set up shaders for fast, non-destructive iteration, and ShotGrid to review media quickly and efficiently.

Virtual Session

Maya Show & Tell: Creating a High-Quality Mech Character

Artists Jonathan Reilly, Mike Waterworth, Aaron Humpherys with Jon Capleton will walk through their process of making a high-quality Mech asset from concept to creation, and demonstrate the importance of collaboration between artists, TDs and riggers.

Virtual Session

Rocking out in Bifrost: A Modular Crystal Growth System Workshop

Watch Jason Brown (Autodesk) walk through a detailed breakdown of how to scatter and grow crystals quickly and efficiently using Bifrost’s procedural tools. 

Virtual Session

Modeling Madness: Experimenting in 3ds Max

Join Sergio Santos, Technical Artist, as he shares an overview of how the latest tools in 3ds Max will spark creativity and inspire you to expand your modeling skills. Whether you’re new to 3ds Max or use it every day, you’ll leave with unique insights and useful tips that will make your life as an artist a lot easier. 

SPEAKERS

AARON HUMPHERYS

Character Technical Artist, Lucid Games Ltd

ANNA HODGE

Manager in Training and Education, Rising Sun Pictures

ALWYN HUNT

Co-Founder of The Rookies

AMY ASH

Head of Character Design, Axis Studios

 

JASON BROWN

Bifrost Software Developer, Autodesk

JONATHAN REILLY

VFX Creative Director, Freelancer

MIKE WATERWORTH

Senior Character Artist, Lucid Games Ltd

JON CAPLETON

Technical Specialist, Autodesk

SERGIO SANTOS
Character Technical Artist, Freelancer

SOPHIE ROBINSON

Development Director, EA Games

REGISTER NOW
Tickets can be purchased through FMX. 

REGISTER

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