What's New




See how Arnold has evolved.

Since 1998, Arnold has brought top-quality updates to help you render faster and with more flexibility. We continue to focus on bringing you powerful, yet easy-to use rendering experiences so that you can deliver beautiful and predictable results. 
Image courtesy of Heribert Raab
Arnold 7
Image courtesy of Heribert Raab
30 Mar. 2022

Arnold 7.1

OptiX 7 Denoiser
Triplanar shader
USD enhancements
Interactivity improvements
Image courtesy of Lee Griggs
18 Oct. 2021

Arnold 7

Boosted performance
Enhanced post-processing nodes
Technical improvements
GPU scalability
USD enhancements
Arnold 6
04 Feb. 2021

Arnold 6.2

GPU Improvements
Enhanced USD Support
OpenColorIO v2 integration
Image courtesy of Lee Griggs
28 Oct. 2020

Arnold 6.1

GPU Improvements
USD Enhancements
Image courtesy of Lee Griggs
10 Dec. 2019

Arnold 6

Dielectric microfacet multiple scattering
Faster creased subdivisions
Improved Oren-Nayer Diffuse Roughness Mapping
More accurate albedo AOVs
Improved rough thin-wall transmission in standard_surface
Progressive rendering improvements
Physial Sky Shader Improvements
Arnold 5
31 Jul. 2019

Arnold 5.4

Support for Bifrost
GPU support for OSL
GPU support for Open VDB
GPU support for Volume displacement and volume sample shaders
Clip Geo shader
Faster convergence rate with adaptive sampling
Less noise in progressive sampling 
Alembic support improvements
enhanced MaterialX support
 Image courtesy of Lee Griggs 
18 Mar. 2019

Arnold 5.3

GPU rendering (BETA)
Improved adaptive sampling
Improved skydome sampling
Visible lights
Enhanced usability for Standard Surface
10 Aug. 2018

Arnold 5.2

Cell Noise shader
Sheen function in the Standard Surface shader
Texture baking supported with a native render-to-texture
Improved sampling of spherical lights
Faster adaptive subdivision
Built-in Volume ID and Depth AOVs
Image courtesy of Lee Griggs
09 Apr. 2018

Arnold 5.1

Adaptive sampling
Denoiser (noice)
Denoiser (OptiX)
Alembic support
Toon Shader
12 Apr. 2017

Arnold 5

Simpler C++ API
Better samplers
Added shaders
OSL Support
Light Path Expressions (LPEs)
Improved color management